![]() Even tho the movement is slight, its still enough to trick the brain and bring back motion sickness all over again – that’s right- its like staring in VR for the first time, all over again ?. HELL YES in VR it gives a level of emersion which is a must have. Slow movements are always in line with the motion and the high turns left then right again. I’m sure some will prefer to mount the sensor on the chair, and you can but I use the rift for other games so that really isn’t an option for me. In response, you may be right but I always tilt my head with the horizon and as such I haven’t noticed the sensor motion. I have my sensors mounted in the corner of the room, not on the platform itself, some have argued this could affect the vr motion. The bolts provided are quality and 3 weeks after the build, they haven’t budged, so a thumbs up from me ?Īfter placing my order the platform was built and shipped within 2 weeks, I believe they build to order rather than carry stock, and this makes sense.īeing as this is the only platform I have ever used, for me it is truly amazing, even tho the platform moves 20-30 degrees. Well I’m not a fan of flat pack furniture but like most I always manage to get the job done, This build took me about 3 hours. The connectors – There are 4, 2 per motor and you can’t get this wrong as they are colour coded, the connectors are strong and I cannot see these getting broken anytime soon. The box has good ventilation at the top with two grills and the rear of the box has two fans.Īs a note, the packaging was exceptional. So this seems to use a couple of Monster boards and an andrino for the control of the platform, the power comes from two linked power units. Well its a metal frame platform frame with decent stability, the design has been thought out and upgraded to give the best balance and stability.Ī solid pair of of motion platform motors and decent Potentiometers that seem really solid. I have had this chair for a month and so far I LOVE IT, it’s a solid well-built platform which can withstand my 17 stone weight with ease!!!! It can handle upto 150kg So where does this leave me now? Having a lot of fun and very happy with my purchase decision, but I must confess to being hooked and wanting more. Incidentally do sell the yaw as an add-on to the basic 2DOF platform. Personally I’m very glad I went for the 3DOF platform with yaw as opposed to 2DOF. The trick is to carefully map the heave DOF to pitch movement on the platform so that as you touch down you get a sudden short movement of the seat pitching back which lifts the seat and so feels like a thump in the back side – in proportion to how heavily you land. There really should be a penalty for a clumsy heavy landing and by tuning the platform right you can get that physical feedback. One of my favourite parts of a flight now is touchdown. There was a strong sense of wrestling with the wind and the combination of feeling the roll and yaw as I made corrections to line up with the airfield gave a convincing feeling of the lightness and physicality of the aircraft (C172). Cranking up the side wind is much more fun now and after pulling off a short field landing yesterday with a strong cross-wind I was just buzzing. I have over the last two days had some very enjoyable flights which have given me a convincing sensation of being in an airborne object. I think this reflects the addictive immersive quality of VR flight sim when powered by such convincing software. ![]() In fact FS2 has prompted so much interest in motion platforms on this and the IPACS forum that other simmers with many more flying hours than me have commented that they’ve never seen so much discussion on the subject. I’ve been so captivated flying FS2 with Oculus Rift that 2 months ago, in pursuit of even more of a sense of realism, I purchased a motion platform. ![]() Those builds you have there are just unbelievable. ![]() I plan to add vibe functionality later on and we will see what the future brings. As expected you can spend hours in optimizing and tweaking but man what have I missed back in the times where there was no VR or motion in racing sims…. I studied systems engineering some years ago so I have some background for electronics, mechanics and software.įinally due to time and space limitations I decided to get a DOF Reality as it was easier than to gather all the parts and I really love it. So I spent some nights reading through this forum and all the different topics that can and need to be considered. Then I read about the possibilty to use motion rig systems to increase the immersion and reduce motions sickness (it really helped in my case). I had my HTC Vive for some time till I realized how much more fun it makes to do racing sims in VR. I’m happy to join this great community with all your experience around motion sim.
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